Games are everyones jam, so when asked by a colleague and fellow game enthusiast to contribute art and character designs for a - month long, time travel themed - game development challenge, the only logical reply was a resounding DUH, DUDE, DUH!
Below is a showcase of what came about from a simple and fun creative direction, a small but team of collaborators with different game development skills, and a limited amount of time. Game on!
Ricky, the Rat. Surly male rat. A total scrapper. No stranger to bar fights, a rat warrior. Cora's younger brother. His hatred for hawks has bleed into the distrust of all “wings.” Had a traumatic experience as a kid when his mother was killed by a bird, his hatred stems from his inability to protect her.
Dom, the pigeon. Protagonist, and everyday hero thrust upon the time jam journey. Basic, ubiquitous, athletic and dynamic. Early character development concepts below:
The Plank Bar. An old pub. Warm and cozy. A hub within worlds/timelines.
Cora, the rat bartender. She’s a warrior leader through and through. She wants more than anything to disband the hawks but she is never willing to sacrifice her people. She's the bar owner and is always behind the bar.
The Hawks. They feel that the “weak” have been allowed to prosper and its their job as a predator to pick them off. Since evolution uses time they do as well. They feel all sacrifices are worth the cause.
Napoleon the owl. Owns a gym and feels calisthenics is the only way to work out. Pretty much always willing to throw down. Afraid of looking dumb, which he is.
Hawks They feel that the “weak” have been allowed to prosper and its their job as a predator to pick them off. Since evolution uses time they do as well. They feel all sacrifices are worth the cause. They can't believe you're wearing THAT. Feel like their "unique" health goth style is evolved. They all look basically the same.
Our game development team had to put the pencils down after the month period had elapsed. The game is incomplete but the experience was lots of fun and lots was learned. Perhaps we can come together again soon to continue the work.
Character descriptions inspired by the game director Karen Morrison's notes